Test rendering after assigning main material
Assigning glass material to windows on facade
Inserting bitmap of ground context
Test rendering with environment (day)
Problem: water reflect too much of the sky scene
Problem: Environment bitmap need to rescale
Test rendering with environment (night)
Test rendering with environment (evening)
Assigning water element to site context
Testing with different types of water element
Assigning glass material on facade (stairs)
Done with materials assigning
Test render without environment
Rendering with daylight system
Quite satisfied with end rendering