Monday, July 15, 2013

PROJECT 3 [SUBMISSION] 3D ANIMATION

#PROGRESS (3D ANIMATION)

Creating splines and assigning path constraint to cameras

Using Auto Key to set door movements

Assigning group object to path constraint

Test rendering every single scene beforehand 

Combining and merging animations together thus blending background music

Friday, June 21, 2013

PROJECT 2B [SUBMISSION] INTERIOR RENDERING

MICHELLE CHUNG CHIEN YIN
0309611

Interior Rendering #1 - View of living room (Daylight)


Interior Rendering #2 - View of piano room (Evening)

#PROGRESS [INT RENDERING]

Assigning materials to furnitures


Using daylight system as key lighting

Test rendering problem : exposure too high

Test Rendering with settings adjustments

Adding in environment (day scene)

Final checkup on materials and lighting and shadow


Exposure control settings

Working on view #2

Walls went missing after rendering

Added normal modifier on walls, test rendering

Using mr sky portal for bouncing interior lighting

Different camera lens

Final checkup on view #2, test rendering

Friday, June 7, 2013

PROJECT 2A [SUBMISSION] EXTERIOR RENDERING

MICHELLE CHUNG CHIEN YIN
0309611

Final rendering #1 - Human Eye Level View (evening scene)

Final Rendering #2 - Bird Eye Level View (day scene)


Few final test renderings 


Thursday, June 6, 2013

#PROGRESS (EXT RENDERING)

Test rendering after assigning main material

Assigning glass material to windows on facade

Inserting bitmap of ground context

Test rendering with environment (day)

Problem: water reflect too much of the sky scene

Problem: Environment bitmap need to rescale

Test rendering with environment (night)

Test rendering with environment (evening)

Assigning water element to site context

Testing with different types of water element

Assigning glass material on facade (stairs)

Done with materials assigning

Test render without environment

Rendering with daylight system

Quite satisfied with end rendering

Thursday, May 9, 2013

#PROGRESS

Extruding the glass staircases of the facade.

Extruded most part of the facade and walls.

Creating spiral staircase to the mezzanine floor by determining the height, radius and features of the staircase.

Created solid railings for the mezzanine floor.

Awning window created for the facade. 


Double-swing door for the main entrance via the courtyard.

Importing staircase 3D vector, scale and rotate for access to the hanging bedrooms.

Test render